Coronado Chess Club

Choose your move carefully in chess as in life. -unknown

Glossary of Chess Term

Courtesty of the Jefferson City Chess Club

Accelerated Pairing Systems:
Swiss System Variant used to reduce the number of tournament leaders in as few rounds as is practical.
An unfinished game may be adjourned and continued at a later time/date.
In amateur events, games not finished within a specified time period, sometimes are adjudicated by a strong player who determines the outcome of the game. This practice has fallen out of fashion and has been replaced by "sudden death".
Advanced Pawn:
This term describes a Pawn which has passed the central line of the chessboard which is between the fourth and fifth ranks.
Algebraic notation:
Same as Chess notation or simply notation. It is a combination of letters and numbers (a to h and 1 to 8)which denotes the 64 squares of the board.   Algebraic notation has become the standard for modern chess
The calculation and detailed study of a series of moves based on a particular position in a game.
Written comments about a position or a game, it can be narrative, Chess notation or both.
Chess has Arbiters for the enforcement of the rules.
An aggressive action during a game or to threaten to capture a piece or Pawn. Minority Attack: an attack of minor pieces against a majority of minor pieces of the opponent with the objective of creating a weakness in his position.

Back rank mate:
A checkmate made by a Queen or Rook along the 8th rank where the opponent's King is blocked in by its own Pawns.
Backward Pawn:
A Pawn that has trailed behind and is no longer supported by other Pawns.
Bad Bishop:
When a Bishop has little or no mobility because of being hemmed by Pawns positioned on squares of the same color as the Bishop's square, it is said to be a "bad Bishop".
Doubling Rooks on a file or a Queen and a Bishop on a diagonal.
Bishop pair:
Two Bishops vs. a Bishop and a Knight or two Knights.
Rapid or lightning chess games. Usually with 5 minute time control.
A very bad move that loses material or initiative without any or little advantage.

The movement of a minor or major piece from the departure cell to the arrival cell and to capture a enemy piece in the process. To capture, a player must make a legal move that lands a piece on a cell containing an enemy piece. The captured enemy piece is taken from the board and removed from the game. To capture a MP/mp means to deprive your opponent (:A or :B) of the use of that MP/mp. The MP/mp has been taken and leaves the board.
A combined move of King and Rook permitted once for each side during a game. The King moves two squares to either side, and the Rook toward which it moves is placed on the square the King passed over. This is the only move in which the King moves more than one square at a time and in which more than one piece is moved.
The four squares in the geometrical center of the board. The opening moves are meant to gain control of the center. The "e" and "d" files are the center files.
Check refers to a King that is being attacked by an enemy piece. The King should move out of check, place another piece between the King and the attacking piece, or the attacking piece must be captured.
Check Mate:
An attack against the opponent's King which the King cannot escape. When a player Checkmates his enemy's King, he wins the game.
Paired clocks used in all official tournaments and in club games. After a player moves, he depresses a lever that stops his clock and starts his opponent's. Each clock, therefore, registers only the elapsed time for one player. If a player exceeds the time limit set on his clock, a flag falls and he loses the game, even if he has a clear winning position.
Closed file:
A file blocked by both black and white Pawns.
Closed game: